In my last post, I spoke from the experiences I had when starting out in Gruul’s lair. In the past few months, I have learned anew what it takes to down Gruul.
With the new additions of Badge gear, many groups are evenly matched or out-geared for Gruul by the time that they have 25 people ready to go. If your raid is at all like Mini-Maer’s raid, you’re a dual-guild venture, bringing in 10-15 people per guild with full Kara epics and many badge pieces. With this in mind, I’m revisiting this healing strategy.
Depending on your Raid Makeup, you’ll need anywhere from 5-7 healers for Gruul in the “Badge gear Bonanza” era. Tanks getting priority drops and badge gear and SSO rep items will over-match Gruul in no time flat, probably well before the rest of your raid is ready to go in there. Healers ranging from 1300 – 1800 +heals are not uncommon. The more you have in the top end, the less of them you’ll need total. Depending on the healer you can even stack with lesser geared healers who have experience.
Now, I am jaded because I’ve been healing Gruuls for over a year, but with 1193 heals I was the #2 healer on the WWS chart going against Priests and Paladins with up to 1900 unbuffed. That will tell you what experience can buy you as well as good healer placement.
The Gruul Encounter starts when the Tank runs in and grabs aggro, probably with the help of a Misdirect, right hunters? Right. Now that we got that out of the way. You probably read the bosskillers strat, which doesn’t go into the best detail about the healing requirements, so I won’t get into positioning, other than, try to have one healer in every group at least. This will help with Shatter damage and cave-ins in the later stages of the fight.
With Gruul you will need 2 Tanks, so you will need healers for both of them. In a 5-healer Gruul I start with all druids on both tanks, depending on how many you have. or most effectiveness, 2 Druids, 1 Paladin 1 Shaman and 1 Priest is my favorite Gruul healing setup. With the 2 druids, you take the paladin and put him on the Main Tank. Priest on the raid and the shaman on the melee/offtank. After 5 or so growths pull the priest off the raid and have him on the main tank as well. After 8-9 Growths the shaman should be chain healing the main tank and the chain should hit the offtank. That and the druid hots should be sufficient. Each healer should be responsible for their group for shatter damage, but do not forget the tanks during this time because the Tanks will need huge heals after shatters. Remember to be sure to keep every Hot you can on the tank because of the silence Gruul throws out. If
With more healers, make sure your best healers start on the tank. Druids should always be used on the two tanks. With more AOE healers you can do more raid healing, and a group with little experience in Gruuls should stack up to 7 healers for this alone. Raid healing is important for learning the encounter. People will be getting hit with the Cave-ins and shatter damage will probably be big. As with the 5-healer strat, pull more healers to the tank as the growths start stacking. As we pull healers off of the raid each healer should be paying attention to their group after shatter and shamans should stick with the melee during this time.
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