So, the world of blogging is a fascinating one. I read numerous WoW blogs weekly and decided, if I can give myself a schedule, I can probably come up with a couple of posts a week. Now, I could link to a blog I’ve read. Or post about what so-and-so said, but I figure I’ll start fresh right about now and talk about something that matters to My fellow Druids, and all WoW Players alike.
Loot rules. What are they, what does this even mean? Well if you don’t know that, you probably haven’t been playing long enough for it to be an issue.
Loot in WoW becomes important, sort of, when people start entering into 5-man or larger instances. Within a party, the party leader can choose from a variety of loot types. This basically changes the way loot (items) are handed out. I’m sure we all know the standard WoW loot types. FFA, Group Loot, Need Before Greed, ML. What I want to talk about are “Guild Loot Policies.”
There are a bunch of them out there. The three that I’ve used are DKP, Loot Council and “Modified Rolling”. All of these have perks and all of these have drawbacks.
DKP rewards players for killing bosses, (it could be renamed to BKP, since the D stands for Dragon, and most Bosses in WoW aren’t Dragons) Each time you are involved in a Boss Kill, you recieve a set number of DKP. These numbers vary depending on who implemented the system. DKP is pretty much currency. You gain DKP for killing a boss. You spend DKP for purchasing an item that drops from the boss.
Loot Council pretty much takes a group of people, usually guild officers, and this group decides amongst themselves which person gets the Item. Some guilds use Tank and HEaler Priority, some use other tools. I’ll get into this later.
Modified Rolling is where everyone interested in the item rolls a die… /roll 1-100 The modifiers are, you can raise the lower number based on certain criteria, such as hours raided without an item reward, or some other traceable amount. You can also Raise thetop number based on criteria. What we used was, “This item is best for Holy Priests, but all other healers can also roll. Priests can roll 1-150.”
Currently, We’re using a Loot Council system with traceable units of hours raided and loot received. These are split amongst 10-man and 25-man raids, and also by instance. We can sort by any number of criteria, and the ratio of loots:hours is used to hand out the loot. This is a simple and fair and completely objective. Which most loot systems strive to be. We add subjectivity to them, invariably as all guilds do. We utilize a “size of upgrade” check for items, as well as “Main Spec and Offspec”.
So, basically if I have 100 hours raided and 10 loot items received, I have a ratio of .1
If a new member has 10 hours raided and 1 item, he also has a ratio of .1
If it’s a similar sized upgrade, I win because my hour total is higher. If it’s a larger upgrade for him, he wins due to this (and I’d probably pass anyway). If it’s a larger upgrade for me I win, unless I pass. If It’s a rogue/cat DPS piece, the rogue wins. If it’s cloth the Priest wins over the Druid… All things being equal that is.
Popularity: 1% [?]



